The Windmill as it looks in the game
Chapter 12, Hot Air

Windmill

Wind on its sails turns it, and it drives the gears it meshes with.

How it works

  • Wind blowing across its sails turns it, and it drives whatever gear it meshes with.
  • Wind on the half of the sails above the axle turns it one way, and below the axle the other way. Wind aimed straight at the axle holds it still.
  • A loaded windmill turns more slowly. A heavy train can stall it.
  • Fans, bellows gusts and rocket exhaust all spin it.

Tips

  • Aim the fan at one half of the sails, not at the middle.
  • Leave space round the axle, because the sails sweep a wide circle.

Where you'll meet it

You first meet it in level 112, Ill Wind, in chapter 12, Hot Air.

Works with