Chapter 6 · Magnetism · Level 60Expansion
60.Magnum Opus
TrickyDifficulty 3 of 5
Locked in the game until the expansion is purchased. Then chapters 6–20 open, with all 150 of their levels.
Goal: Light the bulb and ring the bell.
The chapter's finale crowds the board with gears, a motor, a pulley, a cannon, a magnet and three balls, with a bulb on a tall pillar and a bell at the right. Light the bulb and ring the bell.
In your toolbox
To beat par
- 10:30par time
- 5par runs
We never post solutions. Stuck? Tap the light bulb in the game for a hint.

