Chapter 9, Flip the Switch
Timer
Switches its power on 3 seconds after the run starts.
How it works
- It switches its colour's power on a little after the run starts, and the power stays on.
- Its coloured wedge shows how much time is left.
- A timer always counts from the start of the run. Nothing can start one later.
Tips
- Use a timer where something should happen at a set moment with nobody pressing anything.
- The run waits for a timer that has not gone off yet, so the contraption does not count as stopped.
Where you'll meet it
You first meet it in level 83, Power Nap, in chapter 9, Flip the Switch.