Chapter 15 · Warp Zone · Level 150Expansion
150.Encore
FiendishDifficulty 5 of 5
Locked in the game until the expansion is purchased. Then chapters 6–20 open, with all 150 of their levels.
Goal: Ring the bell, then light the yellow bulb, then pop every balloon.
The finale of the Warp Zone. Four balloons, two powder kegs, a bulb and a bell are scattered about, with a purple gate at the top left and another at the bottom right. Ring the bell, light the yellow bulb, then pop every balloon.
In your toolbox
Trapdoor (red) ×1
Trapdoor (yellow) ×1
Windmill ×1
Dynamo (red) ×1
Tube ×1
Candle ×1
Rocket ×1
Crate ×1
Domino ×1
To beat par
- 12:00par time
- 5par runs
We never post solutions. Stuck? Tap the light bulb in the game for a hint.

